The cliché
Tuesday, March 24th, 2009Fantasy gaming is rife with clichés from the bumbling human wizard and the gruff dwarf fighter to the kid with a birthmark who turns out to be the rightful heir to the kingdom. Searching the web for clichés in fantasy, it’s easy to find plenty of articles on how to avoid them. However, is that really necessary? Clichés are clichés for a reason: They work as motivations and personalities that resonate with us.
So where did these clichés come from? What makes one idea from fantasy resonate to the extent that it becomes a cliché? And what can a writer or designer do to use those clichés that will work for them while avoiding those that will come across as ham-fisted?