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	<title>Comments for alt.universes</title>
	<atom:link href="http://altuniverses.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://altuniverses.com</link>
	<description>Altered, alternative or alternate universes</description>
	<lastBuildDate>Sun, 14 Nov 2010 15:29:45 +0000</lastBuildDate>
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		<title>Comment on The written word by http://%/bvwweet4</title>
		<link>http://altuniverses.com/2009/03/the-written-word/comment-page-1/#comment-84</link>
		<dc:creator>http://%/bvwweet4</dc:creator>
		<pubDate>Sun, 14 Nov 2010 15:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=31#comment-84</guid>
		<description>&lt;strong&gt;... track backe bei http://www.etf.com/demetriuskerslaket/ ......&lt;/strong&gt;

grand , votre site modèle est certainement merveilleux , Je suis cherchant pour obtenir un nouveau design pour mon moncler doudoune propre weblog , j&#039;aime vôtre, maintenant Je vais à aller recherche le même disposition style !...</description>
		<content:encoded><![CDATA[<p><strong>&#8230; track backe bei <a href="http://www.etf.com/demetriuskerslaket/" rel="nofollow">http://www.etf.com/demetriuskerslaket/</a> &#8230;&#8230;</strong></p>
<p>grand , votre site modèle est certainement merveilleux , Je suis cherchant pour obtenir un nouveau design pour mon moncler doudoune propre weblog , j&#8217;aime vôtre, maintenant Je vais à aller recherche le même disposition style !&#8230;</p>
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		<title>Comment on Tactics and strategy by Tweets that mention alt.universes &#124; Tactics and strategy -- Topsy.com</title>
		<link>http://altuniverses.com/2010/06/tactics-and-strategy/comment-page-1/#comment-52</link>
		<dc:creator>Tweets that mention alt.universes &#124; Tactics and strategy -- Topsy.com</dc:creator>
		<pubDate>Thu, 10 Jun 2010 03:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=116#comment-52</guid>
		<description>[...] This post was mentioned on Twitter by alt.universes, Dominic Hamon. Dominic Hamon said: RT @altuniverses: A new post is up: Tactics and strategy http://cli.gs/e2qrN #dnd #shamelessplug [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by alt.universes, Dominic Hamon. Dominic Hamon said: RT @altuniverses: A new post is up: Tactics and strategy <a href="http://cli.gs/e2qrN" rel="nofollow">http://cli.gs/e2qrN</a> #dnd #shamelessplug [...]</p>
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		<title>Comment on About by alternate universes - StartTags.com</title>
		<link>http://altuniverses.com/about/comment-page-1/#comment-50</link>
		<dc:creator>alternate universes - StartTags.com</dc:creator>
		<pubDate>Thu, 28 Jan 2010 10:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?page_id=2#comment-50</guid>
		<description>[...] challenges. Welcome to alt.universes. ... Altered, alternative or alternate universes ...alt.universes &#124; AboutWhether it&#039;s a group of friends around a table with polyhedral dice, someone valiantly trying to [...]</description>
		<content:encoded><![CDATA[<p>[...] challenges. Welcome to alt.universes. &#8230; Altered, alternative or alternate universes &#8230;alt.universes | AboutWhether it&#8217;s a group of friends around a table with polyhedral dice, someone valiantly trying to [...]</p>
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		<title>Comment on In medias res by marty</title>
		<link>http://altuniverses.com/2009/05/in-medias-res/comment-page-1/#comment-49</link>
		<dc:creator>marty</dc:creator>
		<pubDate>Wed, 09 Sep 2009 19:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=87#comment-49</guid>
		<description>Ineteresting, but I don&#039;t think it would work out that well in the PbP games...

Sadly, I don&#039;t know anyone around the forestpark, ohio area that plays D&amp;D, so I have no table top game...</description>
		<content:encoded><![CDATA[<p>Ineteresting, but I don&#8217;t think it would work out that well in the PbP games&#8230;</p>
<p>Sadly, I don&#8217;t know anyone around the forestpark, ohio area that plays D&amp;D, so I have no table top game&#8230;</p>
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		<title>Comment on Telling stories by marty</title>
		<link>http://altuniverses.com/2009/07/telling-stories/comment-page-1/#comment-48</link>
		<dc:creator>marty</dc:creator>
		<pubDate>Wed, 09 Sep 2009 19:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=108#comment-48</guid>
		<description>I totally agree Dom, I enjoy WoW, Diablo and other MMO&#039;s but every thing is already fixed. Elder Scrolls is probably the closet example I can find of D&amp;D for a console/computer. Im actually playing that now on my ps3...</description>
		<content:encoded><![CDATA[<p>I totally agree Dom, I enjoy WoW, Diablo and other MMO&#8217;s but every thing is already fixed. Elder Scrolls is probably the closet example I can find of D&amp;D for a console/computer. Im actually playing that now on my ps3&#8230;</p>
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		<title>Comment on It&#8217;s Not Your Story, or The Law of Unintended Causes by Nygil Sheptenko</title>
		<link>http://altuniverses.com/2009/08/its-not-your-story-or-the-law-of-unintended-causes/comment-page-1/#comment-45</link>
		<dc:creator>Nygil Sheptenko</dc:creator>
		<pubDate>Sat, 15 Aug 2009 00:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/2009/08/its-not-your-story-or-the-law-of-unintended-causes/#comment-45</guid>
		<description>I found this to be a great read. I have been a DM for many years and just in the last week or so i have started teaching two of my long term players how to DM themselves, and will be showing them this as a teaching tool. Also I will show them and remark how true it is, and truly annoying they can be as players, Hahahaha. 

I find that it is really the DM&#039;s job to make a world, to make what is around the players, not to force them through hops preplanned out. My players love freedom, and when not given freedom they constantly shatter my plans, and foil the plot.... makes me sound like a super villain, haha.</description>
		<content:encoded><![CDATA[<p>I found this to be a great read. I have been a DM for many years and just in the last week or so i have started teaching two of my long term players how to DM themselves, and will be showing them this as a teaching tool. Also I will show them and remark how true it is, and truly annoying they can be as players, Hahahaha. </p>
<p>I find that it is really the DM&#8217;s job to make a world, to make what is around the players, not to force them through hops preplanned out. My players love freedom, and when not given freedom they constantly shatter my plans, and foil the plot&#8230;. makes me sound like a super villain, haha.</p>
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		<title>Comment on The cliché by alt.universes &#124; Archetypes</title>
		<link>http://altuniverses.com/2009/03/the-cliche/comment-page-1/#comment-36</link>
		<dc:creator>alt.universes &#124; Archetypes</dc:creator>
		<pubDate>Wed, 27 May 2009 19:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=36#comment-36</guid>
		<description>[...] have previously dealt with the notion of the cliché on this blog, and closely related to that is the notion of the archetype. An archetype is an ideal example of a [...]</description>
		<content:encoded><![CDATA[<p>[...] have previously dealt with the notion of the cliché on this blog, and closely related to that is the notion of the archetype. An archetype is an ideal example of a [...]</p>
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		<title>Comment on The cliché by Dominic Hamon</title>
		<link>http://altuniverses.com/2009/03/the-cliche/comment-page-1/#comment-34</link>
		<dc:creator>Dominic Hamon</dc:creator>
		<pubDate>Wed, 13 May 2009 05:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=36#comment-34</guid>
		<description>This may be the hand-wringing liberal in me, but I think a balance of the two is necessary. You need enough of the cliche to hook in the reader/player but not so much that they feel complacent about the story.

Originality is obviously a must in any story; if you have nothing original to say, why bother? However, familiarity makes the introduction of the original easier.</description>
		<content:encoded><![CDATA[<p>This may be the hand-wringing liberal in me, but I think a balance of the two is necessary. You need enough of the cliche to hook in the reader/player but not so much that they feel complacent about the story.</p>
<p>Originality is obviously a must in any story; if you have nothing original to say, why bother? However, familiarity makes the introduction of the original easier.</p>
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		<title>Comment on In medias res by Dominic Hamon</title>
		<link>http://altuniverses.com/2009/05/in-medias-res/comment-page-1/#comment-33</link>
		<dc:creator>Dominic Hamon</dc:creator>
		<pubDate>Wed, 13 May 2009 05:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=87#comment-33</guid>
		<description>Glad you like it. I think it&#039;s effective as long as it&#039;s not overused.</description>
		<content:encoded><![CDATA[<p>Glad you like it. I think it&#8217;s effective as long as it&#8217;s not overused.</p>
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		<title>Comment on In medias res by Joakim</title>
		<link>http://altuniverses.com/2009/05/in-medias-res/comment-page-1/#comment-31</link>
		<dc:creator>Joakim</dc:creator>
		<pubDate>Wed, 06 May 2009 11:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=87#comment-31</guid>
		<description>Great stuff, thanks! I&#039;ve been thinking about some ways to enhance my storytelling and this looks like one method I could use every now and then.</description>
		<content:encoded><![CDATA[<p>Great stuff, thanks! I&#8217;ve been thinking about some ways to enhance my storytelling and this looks like one method I could use every now and then.</p>
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		<title>Comment on The written word by Elizabeth Kaylene</title>
		<link>http://altuniverses.com/2009/03/the-written-word/comment-page-1/#comment-30</link>
		<dc:creator>Elizabeth Kaylene</dc:creator>
		<pubDate>Wed, 06 May 2009 00:05:55 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=31#comment-30</guid>
		<description>I once ran a fantasy PBP about an AU New York City that had a demography of vampires, demons, ghosts, zombies, shamans, and more, unknown to most regular humans. It required a lot of time and writing, and looking back I&#039;m sad that I let it die after one setback.

I&#039;ve wanted to start a new game similar to it for years, but I just don&#039;t have the time to put the effort into it that it requires right now. I&#039;m hoping to one day have that time again. In the meantime, the memories are so tempting and sweet.</description>
		<content:encoded><![CDATA[<p>I once ran a fantasy PBP about an AU New York City that had a demography of vampires, demons, ghosts, zombies, shamans, and more, unknown to most regular humans. It required a lot of time and writing, and looking back I&#8217;m sad that I let it die after one setback.</p>
<p>I&#8217;ve wanted to start a new game similar to it for years, but I just don&#8217;t have the time to put the effort into it that it requires right now. I&#8217;m hoping to one day have that time again. In the meantime, the memories are so tempting and sweet.</p>
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		<title>Comment on The cliché by Elizabeth Kaylene</title>
		<link>http://altuniverses.com/2009/03/the-cliche/comment-page-1/#comment-29</link>
		<dc:creator>Elizabeth Kaylene</dc:creator>
		<pubDate>Wed, 06 May 2009 00:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=36#comment-29</guid>
		<description>Interesting; a creative writing class I took recently encouraged us to steer clear of cliches because they are boring to the reader. I am usually attracted to things that are less cliche and more original.

It would definitely be interesting to test the results between the two different approaches and see what we come up with!</description>
		<content:encoded><![CDATA[<p>Interesting; a creative writing class I took recently encouraged us to steer clear of cliches because they are boring to the reader. I am usually attracted to things that are less cliche and more original.</p>
<p>It would definitely be interesting to test the results between the two different approaches and see what we come up with!</p>
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		<title>Comment on Three Types of Encounters, Part 2: Puzzles by Dan Hughes</title>
		<link>http://altuniverses.com/2009/05/three-types-of-encounters-part-2-puzzles/comment-page-1/#comment-28</link>
		<dc:creator>Dan Hughes</dc:creator>
		<pubDate>Mon, 04 May 2009 18:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/2009/05/three-types-of-encounters-part-2-puzzles/#comment-28</guid>
		<description>Heh, please forgive my dearest Yimi.  She&#039;s been a fan of my comic strips for some time.  I get the feeling she skips all my articles to look at the pictures ;)</description>
		<content:encoded><![CDATA[<p>Heh, please forgive my dearest Yimi.  She&#8217;s been a fan of my comic strips for some time.  I get the feeling she skips all my articles to look at the pictures <img src='http://altuniverses.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Three Types of Encounters, Part 2: Puzzles by Chief Gnome</title>
		<link>http://altuniverses.com/2009/05/three-types-of-encounters-part-2-puzzles/comment-page-1/#comment-27</link>
		<dc:creator>Chief Gnome</dc:creator>
		<pubDate>Mon, 04 May 2009 18:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/2009/05/three-types-of-encounters-part-2-puzzles/#comment-27</guid>
		<description>Hi Yimi

Thanks for the feedback! The aim of this site is to provide some detailed articles regarding video games, table-top games and fantasy writing in general but we are just getting started up. Perhaps in the future we&#039;ll get some comics going.

I hope you enjoy what we are putting out there, even if it is a lot of text!</description>
		<content:encoded><![CDATA[<p>Hi Yimi</p>
<p>Thanks for the feedback! The aim of this site is to provide some detailed articles regarding video games, table-top games and fantasy writing in general but we are just getting started up. Perhaps in the future we&#8217;ll get some comics going.</p>
<p>I hope you enjoy what we are putting out there, even if it is a lot of text!</p>
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		<title>Comment on Three Types of Encounters, Part 2: Puzzles by Yimi</title>
		<link>http://altuniverses.com/2009/05/three-types-of-encounters-part-2-puzzles/comment-page-1/#comment-26</link>
		<dc:creator>Yimi</dc:creator>
		<pubDate>Mon, 04 May 2009 10:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/2009/05/three-types-of-encounters-part-2-puzzles/#comment-26</guid>
		<description>Lots of txt...less comics? Shouldn&#039;t it like be the other way around ^^?</description>
		<content:encoded><![CDATA[<p>Lots of txt&#8230;less comics? Shouldn&#8217;t it like be the other way around ^^?</p>
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		<title>Comment on From paper to screen by alt.universes &#124; D&#38;D test drive</title>
		<link>http://altuniverses.com/2009/04/from-paper-to-screen/comment-page-1/#comment-7</link>
		<dc:creator>alt.universes &#124; D&#38;D test drive</dc:creator>
		<pubDate>Thu, 30 Apr 2009 21:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=59#comment-7</guid>
		<description>[...] see cross-platform versions of their tools, and a better interface to the compendium. I already use my laptop at the table, and having the Character Builder tool open live, and having the compendium available for reference [...]</description>
		<content:encoded><![CDATA[<p>[...] see cross-platform versions of their tools, and a better interface to the compendium. I already use my laptop at the table, and having the Character Builder tool open live, and having the compendium available for reference [...]</p>
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		<title>Comment on Character development by alt.universes &#124; From paper to screen</title>
		<link>http://altuniverses.com/2009/04/character-development/comment-page-1/#comment-5</link>
		<dc:creator>alt.universes &#124; From paper to screen</dc:creator>
		<pubDate>Tue, 14 Apr 2009 06:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://altuniverses.com/?p=47#comment-5</guid>
		<description>[...] DnD the character sheet has been the entry point for the game. This is where you start to see your character form as you roll the dice, make notes, erase mistakes. This is the first thing your older [...]</description>
		<content:encoded><![CDATA[<p>[...] DnD the character sheet has been the entry point for the game. This is where you start to see your character form as you roll the dice, make notes, erase mistakes. This is the first thing your older [...]</p>
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