In medias res

May 5th, 2009

A while ago there was an episode of the DnD podcast from Wizards of the Coast that had a tip for DMs to start every session with the players rolling initiative. This usually indicates that combat, or at least some action sequence, is about to play out and initiative determines the order that the characters act in. The idea is that by having your players start the session in medias res, literally “into the midst of affairs”, they will be more engaged in the session as a whole.

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Three Types of Encounters, Part 2: Puzzles

May 2nd, 2009

Another form of encounter that plays out well is the Puzzle Encounter.  The encounter challenges the players directly, and relies little on either skills or combat.  The ever popular "what do we need to do to move on?" gag is pretty standard fare, as is the "gotta figure it out before we die" method, but more basic encounters can include figuring out a map, piecing together clues, or actually solving a simple physical puzzle in a dungeon.

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D&D test drive

April 30th, 2009

Wizards of the Coast recently announced the release of a starter kit that gives a player everything they need to get started with 4th Edition D&D. The kit includes a basic ruleset, the first published adventure (Keep on the Shadowfell) and the free version of Character Builder, the last of which has been available for a while.

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Three Types of Encounters, Part 1: Skill Challenges

April 25th, 2009

To keep things interesting, to give variation to play, and to keep characters from getting too awful strong in any one category (imbalance), DMs want to make sure that different types of encounters are placed into their campaigns.  The primary encounters are categorized into three broad spectrums: Skill Challenges, Puzzles, and Combat.  It is important that all of them are included in your campaign.  Doing so, and rewarding appropriately, will ensure that the characters use the widest range of skills available to them.

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From paper to screen

April 13th, 2009

Over the past few weeks, I’ve noticed a trend at my DnD table as more players have moved from the traditional pen(cil) and paper to having a laptop, notebook or, more frequently, a netbook or smartphone in front of them instead. In this article, I’ll explore some of the tools available to facilitate this move and explore my own experiences.

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