Posts Tagged ‘Encounters’

Three Types of Encounters, Part 3: Combat

Friday, May 15th, 2009

The most obvious encounter is the combat encounter.  The other articles in this series were aimed at adding other types of encounters instead of combat to keep things interesting and varied in a campaign, and promoting player character balance by increasing the value of non-battle skills to a player.

In this part, we instead look at the combat encounter itself.  It is important that combat, usually taking up a large percentage of a campaign’s time, be just as varied and interesting as the rest of your campaign.  We are speaking much more than switching up the monsters, however.

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Three Types of Encounters, Part 2: Puzzles

Saturday, May 2nd, 2009

Another form of encounter that plays out well is the Puzzle Encounter.  The encounter challenges the players directly, and relies little on either skills or combat.  The ever popular "what do we need to do to move on?" gag is pretty standard fare, as is the "gotta figure it out before we die" method, but more basic encounters can include figuring out a map, piecing together clues, or actually solving a simple physical puzzle in a dungeon.

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Three Types of Encounters, Part 1: Skill Challenges

Saturday, April 25th, 2009

To keep things interesting, to give variation to play, and to keep characters from getting too awful strong in any one category (imbalance), DMs want to make sure that different types of encounters are placed into their campaigns.  The primary encounters are categorized into three broad spectrums: Skill Challenges, Puzzles, and Combat.  It is important that all of them are included in your campaign.  Doing so, and rewarding appropriately, will ensure that the characters use the widest range of skills available to them.

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