Three Types of Encounters, Part 3: Combat
Friday, May 15th, 2009The most obvious encounter is the combat encounter. The other articles in this series were aimed at adding other types of encounters instead of combat to keep things interesting and varied in a campaign, and promoting player character balance by increasing the value of non-battle skills to a player.
In this part, we instead look at the combat encounter itself. It is important that combat, usually taking up a large percentage of a campaign’s time, be just as varied and interesting as the rest of your campaign. We are speaking much more than switching up the monsters, however.